How did I contribute?
Bluey’s Quest is a multiplatform adventure game spanning various open world levels; mainly using accessible action-based mechanics to pose simple puzzles and challenges for young players to overcome.
My roles centred around mechanic ideation, prototyping and gameplay programming & design for the core of the game.
Additionally, I also lead the gameplay design for the final level’s boss fight, as well as contributed heavily to the sequence’s implementation.
I was also consulted on, and contributed to, the improving of “game feel” across the project.
Roles
GAMEPLAY DESIGNER & PROGRAMMER
LEVEL DESIGNER




